Anger, Fear, and Games: The Long Event of #GamerGate

  title={Anger, Fear, and Games: The Long Event of #GamerGate},
  author={Torill Mortensen},
  journal={Games and Culture},
  pages={787 - 806}
  • Torill Mortensen
  • Published 2018
  • Psychology
  • Games and Culture
  • The event known as #GamerGate (GG) emphasized the need to take the study of game culture seriously and pursue it across several platforms. It demonstrated how seemingly ephemeral media created echo chambers of anger, and how the outbursts of hypermasculine aggression exemplified by hooligans also can connect to games and play. Starting from how GG gained popular attention, this article outlines and discusses the nature of GG, the relation to the victims, the sense of victimization among the… CONTINUE READING
    81 Citations
    The Death of Gamers: How Do We Address The Gamer Stereotype?
    • Nina P. Houe
    • 2020
    • Highly Influenced
    • PDF
    Lessons from #Gamergate
    • 2
    Mainstreaming Misogyny: The Beginning of the End and the End of the Beginning in Gamergate Coverage
    • 10
    • Highly Influenced
    • PDF
    Toward a formal sociology of online harassment
    • 1
    • Highly Influenced


    Violent video games and anger as predictors of aggression
    • 108
    • PDF
    Hacker, hoaxer, whistleblower, spy: The many faces of Anonymous
    • 6
    Who plays, how much, and why? Debunking the stereotypical gamer profile
    • 571
    • PDF
    The Art and Politics of Covert Research
    • 119
    The business and culture of digital games Gamework / Gameplay
    • 131
    • PDF
    Covert Participant Observation of a Deviant Community: Justifying the Use of Deception
    • 49
    Laddishness Online
    • 19
    • PDF
    A World of Excesses: Online Games and Excessive Playing
    • 32
    Female Chauvinist Pigs: Women and the Rise of Raunch Culture
    • 663