• Corpus ID: 182132233

Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections

@inproceedings{Clare2018AncientGA,
  title={Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections},
  author={Ralph Clare},
  year={2018}
}
Videogames are a hugely popular entertainment medium that plays host to hundreds of different ancient world representations. They provide very distinctive versions of recreated historical and mythological spaces, places, and peoples. The processes that go into their development, and the interactive procedures that accompany these games, must therefore be equally unique. This provides an impetus to both study the new ways in which ancient worlds are being reconfigured for gameplayers who… 

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