Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course

@inproceedings{Pontes2019AnalyzingGI,
  title={Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course},
  author={Rafael G. de Pontes and Dalton Serey Guerrero and Jorge C. A. de Figueiredo},
  booktitle={SIGCSE '19},
  year={2019}
}
  • Rafael G. de Pontes, Dalton Serey Guerrero, Jorge C. A. de Figueiredo
  • Published in SIGCSE '19 2019
  • Computer Science
  • In recent years, the use of game elements in non-game contexts has been widely adopted in different contexts, one of which education. Concerned with investigating the effect of gamification on student engagement in the context of an undergraduate Introductory Programming course that applied that Mastery Learning approach, a gamified web application was developed and integrated to a pre-existing online platform used to conduct the syllabus. N = 60 students were randomly assigned to one of two… CONTINUE READING

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