Corpus ID: 20575075

Analysis and Simulation of Actions in Games by Means of Special Self-Organizing Maps

@article{Grunz2009AnalysisAS,
  title={Analysis and Simulation of Actions in Games by Means of Special Self-Organizing Maps},
  author={Andreas Grunz and D. Memmert and J. Perl},
  journal={Int. J. Comput. Sci. Sport},
  year={2009},
  volume={8}
}
  • Andreas Grunz, D. Memmert, J. Perl
  • Published 2009
  • Computer Science
  • Int. J. Comput. Sci. Sport
  • Meanwhile, not a lack of data is the bottle neck of computer based game analysis but – quite the contrary – the huge amount of them: Data can be recorded automatically in high space and time resolution, resulting in a high percentage of irrelevant data hiding the real information. Trainers are experienced in filtering the most meaningful patterns out of those lots of data but then often miss methods or tools for further systematic analyses. The Neural Network-approach follows the trainers' way… CONTINUE READING
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