Corpus ID: 20575075

Analysis and Simulation of Actions in Games by Means of Special Self-Organizing Maps

  title={Analysis and Simulation of Actions in Games by Means of Special Self-Organizing Maps},
  author={Andreas Grunz and D. Memmert and J. Perl},
  journal={Int. J. Comput. Sci. Sport},
  • Andreas Grunz, D. Memmert, J. Perl
  • Published 2009
  • Computer Science
  • Int. J. Comput. Sci. Sport
  • Meanwhile, not a lack of data is the bottle neck of computer based game analysis but – quite the contrary – the huge amount of them: Data can be recorded automatically in high space and time resolution, resulting in a high percentage of irrelevant data hiding the real information. Trainers are experienced in filtering the most meaningful patterns out of those lots of data but then often miss methods or tools for further systematic analyses. The Neural Network-approach follows the trainers' way… CONTINUE READING
    28 Citations
    Net-Based Game Analysis by Means of the Software Tool SOCCER
    • 18
    • PDF
    Tactics Analysis in Soccer - An Advanced Approach
    • 35
    • PDF
    Net-based phase-analysis in motion processes
    Applications of neural networks in training science.
    • 48
    Evaluation of tactical training in team handball by means of artificial neural networks
    • 9
    • PDF
    Overview of complex systems in sport
    • 60
    • PDF


    Analysis and simulation of creativity learning by means of artificial neural networks.
    • 41
    Game creativity analysis using neural networks
    • 49
    Handbook of creativity
    • 2,084
    A Growing Neural Gas Network Learns Topologies
    • 1,734
    • PDF