An interactive forest

@inproceedings{Giacomo2001AnIF,
  title={An interactive forest},
  author={Thomas Di Giacomo},
  year={2001}
}
We present a prototype of a forest in which a video game player can move and interact physically with the trees. The trees are procedurally built on-the-fly at each redraw. Two animation approaches are combined: a procedural method which handles most of the trees efficiently, and a physically-based method which allows user interaction with the trees. The physically-based method is dynamically applied only where needed. Physical data is computed only where the physical method is applied, and… CONTINUE READING
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