An intelligent game engine for the at-home rehabilitation of stroke patients

  title={An intelligent game engine for the at-home rehabilitation of stroke patients},
  author={N. Alberto Borghese and Renato Mainetti and Michele Pirovano and Pier Luca Lanzi},
  journal={2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)},
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintendo WiiMote and Balance Board) is creating interesting opportunities to provide low-cost rehabilitation at-home for patients. In this context, video games are rising as promising tools to guide patients through their recovery experience and to increase their motivation throughout the rehabilitation path. However, to be applied to clinical scenarios, video games must be designed to adhere to the… CONTINUE READING
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