An experience report on using gamification in technical higher education

@inproceedings{Iosup2014AnER,
  title={An experience report on using gamification in technical higher education},
  author={Alexandru Iosup and Dick H. J. Epema},
  booktitle={SIGCSE},
  year={2014}
}
Technical universities, especially in Europe, are facing an important challenge in attracting more diverse groups of students, and in keeping the students they attract motivated and engaged in the curriculum. We describe our experience with gamification, which we loosely define as a teaching technique that uses social gaming elements to deliver higher education. Over the past three years, we have applied gamification to undergraduate and graduate courses in a leading technical university in the… CONTINUE READING
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