An evolutionary algorithm that constructs recurrent neural networks


Standard methods for simultaneously inducing the structure and weights of recurrent neural networks limit every task to an assumed class of architectures. Such a simplification is necessary since the interactions between network structure and function are not well understood. Evolutionary computations, which include genetic algorithms and evolutionary programming, are population-based search methods that have shown promise in many similarly complex tasks. This paper argues that genetic algorithms are inappropriate for network acquisition and describes an evolutionary program, called GNARL, that simultaneously acquires both the structure and weights for recurrent networks. GNARL's empirical acquisition method allows for the emergence of complex behaviors and topologies that are potentially excluded by the artificial architectural constraints imposed in standard network induction methods.

DOI: 10.1109/72.265960

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Using evolutionary programming to create neural networks that are capable of playing Tic-Tac-Toe

  • D B Fogel
  • 1993
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The Ohio State University July 16

  • 1993
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