An erosion model based on velocity fields for the visual simulation of mountain scenery

@article{Chiba1998AnEM,
  title={An erosion model based on velocity fields for the visual simulation of mountain scenery},
  author={N. Chiba and K. Muraoka and K. Fujita},
  journal={Comput. Animat. Virtual Worlds},
  year={1998},
  volume={9},
  pages={185-194}
}
  • N. Chiba, K. Muraoka, K. Fujita
  • Published 1998
  • Computer Science
  • Comput. Animat. Virtual Worlds
  • Visual simulation of natural scenery using computer graphics is an interesting research field with wide applications such as flight simulation and special effects in movies. There have been many studies of fractal techniques that use 1/ f noise generated by FFT or the midpoint displacement method as modelling methods for imaginary mountain scenery. These methods are suitable for creating impressive mountain scenes, but they cannot create clear ridge and valley lines, which are notable features… CONTINUE READING
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