An efficient parallel collision detection algorithm for virtual prototype environments

Abstract

The automatic recognition of geometric constraints in virtual assembly and maintenance operations relies in the determination of intersecting surfaces between virtual prototypes. This is a key challenge in many virtual prototype applications, where it is necessary to find collisions precisely and interactively. This paper presents an algorithm to determine… (More)
DOI: 10.1109/ICPADS.2004.19

Topics

11 Figures and Tables

Cite this paper

@article{Figueiredo2004AnEP, title={An efficient parallel collision detection algorithm for virtual prototype environments}, author={Mauro Figueiredo and Terrence Fernando}, journal={Proceedings. Tenth International Conference on Parallel and Distributed Systems, 2004. ICPADS 2004.}, year={2004}, pages={249-256} }