An approach to reducing distance compression in audiovisual virtual environments

Abstract

Perception of distances in virtual reality (VR) is compressed: objects are consistl:ntly perceived u closer than intended. Allhougb this phenomenon has been well documented, it is still not fully understood or defined with respect to dle factors influencing such compression. This ill a problem in scenarios where veri.di.cal perception of distance and scale… (More)
DOI: 10.1109/SIVE.2017.7901607

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