The T-Learning paradigm facilitates to the viewer/learner to take an active and leading role in his/her teaching-learning process through the digital interactive television. In this sense, quality educational contents and simple interactive mechanisms with them are required, but there aren't strategies that facilitate the composition of educational material and procure continuity of education across platforms. To solve this lack, a model for generating educational content for cross-platform is presented in this article. This article propose a social media environment where their users can search, share and argue video format resources available on the Web and then combine them with interactive mechanisms to generate interactive multimedia educational content. A real blended learning experience was made to evaluate this proposal.