An Investigation Into the Gamification of E-Learning in Higher Education

@inproceedings{Annansingh2017AnII,
  title={An Investigation Into the Gamification of E-Learning in Higher Education},
  author={Fenio Annansingh},
  year={2017}
}
The concept of gamification has gained significant attention from practitioners and academics alike. Using game mechanics and dynamics to support an e-learning platform can increase learners’ motivation, engagement, and retention areas, which have been proven to be challenging in the past. This chapter proposes a conceptual gamified e-learning framework which addresses some of the issues facing such environments. Further work needs to be done to standardize the framework by testing and applying… Expand
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