An Information Fusion Game Component

@article{Brynielsson2006AnIF,
  title={An Information Fusion Game Component},
  author={Joel Brynielsson and Stefan Arnborg},
  journal={J. Adv. Inf. Fusion},
  year={2006},
  volume={1},
  pages={108-121}
}
The military domain is one of the purest possible game arenas, and history is full of examples of how mistakes in handling uncertainty about the opponent have had large consequences. For an entertaining selection, see, e.g., [16]. Commanders on each side have resources at their disposal, and want to use them to achieve their, mostly opposing, goals. In the network centric warfare [1, 2] era, they are aided by large amounts of information about the opponent from sensors and historical data bases… CONTINUE READING
Highly Cited
This paper has 18 citations. REVIEW CITATIONS
9 Citations
54 References
Similar Papers

Citations

Publications citing this paper.
Showing 1-9 of 9 extracted citations

References

Publications referenced by this paper.
Showing 1-10 of 54 references

Myerson Game Theory: Analysis of Conflict

  • R B.
  • 1991
Highly Influential
5 Excerpts

Harsanyi Games with incomplete information played by “Bayesian

  • J C.
  • players. Management Science,
  • 1968
Highly Influential
6 Excerpts

Nash Non-cooperative games

  • J F.
  • Annals of Mathematics,
  • 1951
Highly Influential
14 Excerpts

Modeling air combat by a moving horizon influence diagram game

  • K. Virtanen, J. Karelahti, T. Raivio
  • Journal of Guidance, Control, and Dynamics,
  • 2006
1 Excerpt

T . Raivio Modeling air combat by a moving horizon influence diagram game

  • P. Svensson
  • Journal of Guidance , Control , and Dynamics
  • 2006

Enhanced situation awareness using random particles

  • J. Brynielsson, M. Engblom, R. Franzén, J. Nordh, L. Voigt
  • In Proceedings of the Tenth International Command…
  • 2005
1 Excerpt

Similar Papers

Loading similar papers…