An Information Fusion Game Component

  title={An Information Fusion Game Component},
  author={Joel Brynielsson and Stefan Arnborg},
  journal={J. Adv. Inf. Fusion},
The military domain is one of the purest possible game arenas, and history is full of examples of how mistakes in handling uncertainty about the opponent have had large consequences. For an entertaining selection, see, e.g., [16]. Commanders on each side have resources at their disposal, and want to use them to achieve their, mostly opposing, goals. In the network centric warfare [1, 2] era, they are aided by large amounts of information about the opponent from sensors and historical data bases… CONTINUE READING
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