An Auto-Adaptive Dead Reckoning Algorithm for Distributed Interactive Simulation

Abstract

This paper describes a new, auto-adaptive algorithm for dead reckoning in DIS. In general dead-reckoning algorithms use a fixed threshold to control the extrapolation errors. Since a fixed threshold cannot adequately handle the dynamic relationships between moving entities, a multi-level threshold scheme is proposed. The definition of threshold levels is… (More)

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@inproceedings{Cai1999AnAD, title={An Auto-Adaptive Dead Reckoning Algorithm for Distributed Interactive Simulation}, author={Wentong Cai and Francis B. S. Lee and L. Chen}, booktitle={Workshop on Parallel and Distributed Simulation}, year={1999} }