An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features

Abstract

This paper presents an authoring tool for building location-based mobile games, enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay evolves and progresses according to player's location. We have conducted a literature review on authoring tools and pervasive games to (i) collect the common scenarios of current location-based mobile games, and (ii) features of authoring tools for these games. Additionally, we have also used the focus groups methodology to find new scenarios for location-based mobile games, in particular regarding how augmented reality can be used in these games. Both literature review and focus groups provide us a set of requirements to design a software architecture for our authoring tool, a web-based application where games are created and executed. In our approach, games are designed as a set of missions that can be ordered or not. Players use mobile devices to perform these missions in order to complete each game. Our main objective is to provide a software solution to enable non-programmers users to design, build and run location-based mobile games. In order to evaluate our tool, we present a game design called "Battle for Fortaleza", and how this game is implemented in our solution.

DOI: 10.1109/SBGames.2015.12

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Cite this paper

@article{Noleto2015AnAT, title={An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features}, author={Carleandro Noleto and Messias Lima and Lu{\'i}s Fernando Maia Silva and Windson Viana and Fernando Trinta}, journal={2015 14th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)}, year={2015}, pages={99-108} }