An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time

@article{Barn2015AnAA,
  title={An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time},
  author={Holman Bol{\'i}var Bar{\'o}n and John Alexander Velandia and J. Torres and Elena Gim{\'e}nez de Ory},
  journal={Int. J. Interact. Multim. Artif. Intell.},
  year={2015},
  volume={3},
  pages={51-60}
}
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediators. Mobile games contribute to a large number of downloads and potential benefits in the applications market. Although processing power of mobile devices increases the bandwidth transmission, a poor network connectivity may bottleneck Gaming as a Service (GaaS). In order to enhance performance in digital ecosystem, processing tasks are distributed among thin client devices and robust servers. This… 

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