An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

@article{Cheng2018AnAT,
  title={An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process},
  author={Vanessa Wan Sze Cheng and Tracey A Davenport and Daniel Johnson and Kellie Vella and Jo Mitchell and Ian B. Hickie},
  journal={JMIR Mental Health},
  year={2018},
  volume={5}
}
Background Men have different mental health needs as compared with women, and women make up the primary audience of most digital mental health interventions. An Australian football-themed (specifically Australian Football League, AFL) app named MindMax incorporating psychoeducation, gamification, mini-games, and social connection was developed in an effort to address this issue. Objective The aim of this study was to identify the best way to structure and present MindMax, an app that aims to… 

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