An Algorithm for Automated Fractal Terrain Deformation

@inproceedings{Stachniak2005AnAF,
  title={An Algorithm for Automated Fractal Terrain Deformation},
  author={Simon Stachniak and Wolfgang Stuerzlinger},
  year={2005}
}
Fractal terrains provide an easy way to generate realistic landscapes. There are several methods to generate fractal terrains, but none of those algorithms allow the user much flexibility in controlling the shape or properties of the final outcome. A few methods to modify fractal terrains have been previously proposed, both algorithm-based as well as by hand editing, but none of these provide a general 

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