An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment

@article{Steed2016AnT,
  title={An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment},
  author={Anthony Steed and Sebastian Friston and Mar{\'i}a Murcia-L{\'o}pez and Jason Drummond and Ye Pan and David Swapp},
  journal={IEEE Transactions on Visualization and Computer Graphics},
  year={2016},
  volume={22},
  pages={1406-1414}
}
Consumer virtual reality systems are now becoming widely available. We report on a study on presence and embodiment within virtual reality that was conducted `in the wild', in that data was collected from devices owned by consumers in uncontrolled settings, not in a traditional laboratory setting. Users of Samsung Gear VR and Google Cardboard devices were invited by web pages and email invitation to download and run an app that presented a scenario where the participant would sit in a bar… CONTINUE READING
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