Amplifying applied game development and uptake

  title={Amplifying applied game development and uptake},
  author={Hollins Paul and Westera Wim and Manero Iglesias Borja},
  • Hollins Paul, Westera Wim, Manero Iglesias Borja
  • Published 2015
The established (digital) leisure game industry is historically one dominated by large international hardware vendors (e.g. Sony, Microsoft and Nintendo), major publishers and supported by a complex network of development studios, distributors and retailers. New modes of digital distribution and development practice are challenging this business model and the leisure games industry landscape is one experiencing rapid change. The established (digital) leisure games industry, at least anecdotally… CONTINUE READING