All-Purpose Texture Sprites

@inproceedings{Neyret2004AllPurposeTS,
  title={All-Purpose Texture Sprites},
  author={Sylvain Lefebvre Samuel Hornus Fabrice Neyret},
  year={2004}
}
  • Sylvain Lefebvre Samuel Hornus Fabrice Neyret
  • Published 2004
We propose a representation for efficiently and conveniently storing texture patches on surfaces without parameterization. The main purpose is to texture surfaces at very high resolution while using very little memory: patternsare stored once while instance ( i.e., sprites) attributes (pattern number, size, orientation) are stored in an octree-like structure (requiring no surface parameterization). Our representation correctly handles filtering while most other methods suffer from filtering… CONTINUE READING
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