Algorithms for rendering realistic terrain image sequences and their parellel implementation

@article{Agranov1995AlgorithmsFR,
  title={Algorithms for rendering realistic terrain image sequences and their parellel implementation},
  author={Gennady Agranov and Craig Gotsman},
  journal={The Visual Computer},
  year={1995},
  volume={11},
  pages={455-464}
}
We present algorithms for rendering realistic images of large terrains and their implementation on a parallel computer for rapid production of terrain-animation sequences. “Large” means datasets too large for RAM. A hybrid ray-casting and projection technique incorporates quadtree subdivision techniques and filtering using precomputed bit masks. Hilbert space-filling curves determine the imagepixel rendering order. A parallel version of the algorithm is based on a Meiko parallel computer… CONTINUE READING
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