Affordances for second language learning in World of Warcraft

  title={Affordances for second language learning in World of Warcraft},
  author={Paul S. Rama and Rebecca W. Black and Elizabeth van Es and Mark Warschauer},
  pages={322 - 338}
Abstract What are the affordances of online gaming environments for second language learning and socialization? To answer this question, this qualitative study examines two college-age Spanish learners’ experiences participating in the Spanish language version of the massively multi-player online game World of Warcraft. Using data culled from participant observation, interviews, logs of in-game chat, and student journal entries, we describe how the design of the game, cultural norms for its use… 

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