Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
@article{Riva2007AffectiveIU, title={Affective Interactions Using Virtual Reality: The Link between Presence and Emotions}, author={Giuseppe Riva and Fabrizia Mantovani and Claret S. Capideville and Alessandra Preziosa and Francesca Morganti and Daniela Villani and Andrea Gaggioli and Cristina Botella and Mariano Luis Alca{\~n}iz Raya}, journal={Cyberpsychology \& behavior : the impact of the Internet, multimedia and virtual reality on behavior and society}, year={2007}, volume={10 1}, pages={ 45-56 } }
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium…
765 Citations
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