Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimation
@article{Spurr2021AdversarialMM, title={Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimation}, author={Adrian Spurr and Pavlo Molchanov and Umar Iqbal and Jan Kautz and Otmar Hilliges}, journal={ArXiv}, year={2021}, volume={abs/2106.05954} }
Hand pose estimation is difficult due to different environmental conditions, objectand self-occlusion as well as diversity in hand shape and appearance. Exhaustively covering this wide range of factors in fully annotated datasets has remained impractical, posing significant challenges for generalization of supervised methods. Embracing this challenge, we propose to combine ideas from adversarial training and motion modelling to tap into unlabeled videos. To this end we propose what to the best…
2 Citations
Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey
- Computer ScienceArXiv
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This survey presents comprehensive analysis of 3D hand pose estimation from the perspective of efficient annotation and learning, and investigates annotation methods classified as manual, synthetic-model-based, hand-sensor- based, and computational approaches.
Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracing
- Computer ScienceArXiv
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An image-based refinement is achieved through differentiable ray tracing, a method that has not been employed so far to relevant problems and is hereby shown to be superior to the approximative alternatives that have been employed in the past.
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