Advancing Sustainable Interaction Design: Two Perspectives on Material Effects

Abstract

This paper continues, elaborates, and extends parts of one which has been accepted to appear as a long archival paper and presentation at the 2007 Annual Association for Computing Machinery’s (ACM) Special Interest Group on Computer-Human Interaction (SIGCHI) Conference on Human Factors in Computing Systems, CHI 2007. The conference paper title is “Sustainable Interaction Design: Invention & Disposal, Renewal & Reuse,” [1] hereafter referenced as the conference paper in this text. Among other things, it introduces a rubric of potential material effects of interactive information technologies and several design principles that form part of a perspective of sustainability. In this paper, I greatly expand on the description and illustration of the rubric in particular and distinguish between design criticism and critical design perspectives for both the rubric and the principles.

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Cite this paper

@inproceedings{Blevis2007AdvancingSI, title={Advancing Sustainable Interaction Design: Two Perspectives on Material Effects}, author={Eli Blevis}, year={2007} }