Advanced Modeling Techniques for Computer Graphics

@article{Ebert1996AdvancedMT,
  title={Advanced Modeling Techniques for Computer Graphics},
  author={David S. Ebert},
  journal={ACM Comput. Surv.},
  year={1996},
  volume={28},
  pages={153-156}
}
In the past thirty years, modeling techniques in computer graphics have evolved significantly as the field has matured and attempted to portray the complexities of nature. Polygonal models, patches, points, and lines are insufficient to represent the complexities of natural objects and intricate man-made objects in a manageable and controllable fashion. Higher-level modeling techniques have been developed to provide an abstraction of the model, encode classes of objects, and allow high-level… CONTINUE READING
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Texturing and Modeling: A Procedural Approach

D. EBERT, F. K. MUSGRAVE, D. PEACHEY, K. PERLIN, S. WORLEY
AP Professional, Boston, MA. • 1994
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