Adaptive game AI with dynamic scripting

@article{Spronck2006AdaptiveGA,
  title={Adaptive game AI with dynamic scripting},
  author={Pieter Spronck and Marc J. V. Ponsen and Ida G. Sprinkhuizen-Kuyper and Eric O. Postma},
  journal={Machine Learning},
  year={2006},
  volume={63},
  pages={217-248}
}
Online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal with weaknesses in the game AI, and to respond to changes in human player tactics. We argue that online learning of game AI should meet four computational and four functional requirements. The computational requirements are speed, effectiveness, robustness and efficiency. The functional requirements are clarity, variety… CONTINUE READING
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