Adaptive Music Composition for Games

  title={Adaptive Music Composition for Games},
  author={Patrick Hutchings and J. McCormack},
  journal={IEEE Transactions on Games},
  • Patrick Hutchings, J. McCormack
  • Published 2020
  • Computer Science, Engineering
  • IEEE Transactions on Games
  • The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable, and emotive game experiences. To date, the development of adaptive music systems (AMSs) for video games is limited both by the nature of algorithms used for real-time music generation and the limited modeling of player action, game-world context, and emotion in current games. We propose that these issues must be addressed in tandem for the quality and flexibility… CONTINUE READING


    Publications referenced by this paper.
    Mood and memory.
    • 5,432
    • PDF
    WaveNet: A Generative Model for Raw Audio
    • 2,799
    • PDF
    Emotions evoked by the sound of music: characterization, classification, and measurement.
    • 794
    • PDF
    Procedural Content Generation in Games
    • 225
    A note on two problems in connexion with graphs
    • 18,666
    • PDF
    A spreading-activation theory of semantic processing
    • 7,030
    • PDF
    The soundtrack of your mind: mind music - adaptive audio for game characters
    • 43
    Neural Network Music Composition by Prediction: Exploring the Benefits of Psychoacoustic Constraints and Multi-scale Processing
    • M. Mozer
    • Computer Science, Engineering
    • 1994
    • 204
    • PDF