Adaptive Music Composition for Games

@article{Hutchings2020AdaptiveMC,
  title={Adaptive Music Composition for Games},
  author={Patrick Hutchings and J. McCormack},
  journal={IEEE Transactions on Games},
  year={2020},
  volume={12},
  pages={270-280}
}
  • Patrick Hutchings, J. McCormack
  • Published 2020
  • Computer Science, Engineering
  • IEEE Transactions on Games
  • The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable, and emotive game experiences. To date, the development of adaptive music systems (AMSs) for video games is limited both by the nature of algorithms used for real-time music generation and the limited modeling of player action, game-world context, and emotion in current games. We propose that these issues must be addressed in tandem for the quality and flexibility… CONTINUE READING

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