Active video games for youth: a systematic review.

@article{Barnett2011ActiveVG,
  title={Active video games for youth: a systematic review.},
  author={Anthony Barnett and Ester Cerin and Tom Baranowski},
  journal={Journal of physical activity \& health},
  year={2011},
  volume={8 5},
  pages={
          724-37
        }
}
BACKGROUND A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA. METHOD Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published literature and assessed for quality and informational value. RESULTS Nine studies measuring AVG play EE were identified. The meta-analytic… 
Are active video games useful in increasing physical activity and addressing obesity in children?
sity levels of energy expenditure, but both demonstrated greater energy expended than playing a sedentary video game. This study repeats the findings of many similar studies2 and now reviews and
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TLDR
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TLDR
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TLDR
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TLDR
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TLDR
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TLDR
Adolescents who did not meet sleep time guidelines were more likely to be active gamers on weekdays, whereas on weekends, being a girl, overweight/obese, and having a high socioeconomic status were predictors of being an active gamer.
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TLDR
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Active gaming in Dutch adolescents: a descriptive
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way linked to better health outcomes. For children and adolescents, the physical activity guideline
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