Abstract shade trees

Abstract

As GPU-powered special effects become more sophisticated, it becomes harder to create and manage effect interaction using the fairly primitive shading languages. This difficulty also introduces a workflow problem: artists design effects but only programmers can implement them, making it impossible for them to work asynchronously.To address these problems we… (More)
DOI: 10.1145/1111411.1111425

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Cite this paper

@inproceedings{McGuire2006AbstractST, title={Abstract shade trees}, author={Morgan McGuire and George Stathis and Hanspeter Pfister and Shriram Krishnamurthi}, booktitle={SI3D}, year={2006} }