AXAA: adaptive approximate anti-aliasing

Abstract

Post-processing anti-aliasing algorithms are widely used now for real-time rendering because of their simplicity, performance, and suitability for deferred shading. Fast approximate anti-aliasing (FXAA) [Lottes 2009] is the fastest method among them, so many games support FXAA to get anti-aliased images. However, FXAA can easily lose texture details and… (More)
DOI: 10.1145/2945078.2945129

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Cite this paper

@inproceedings{Nah2016AXAAAA, title={AXAA: adaptive approximate anti-aliasing}, author={Jae-Ho Nah and Sunho Ki and Yeongkyu Lim and Jinhong Park and Chulho Shin}, booktitle={SIGGRAPH Posters}, year={2016} }