• Published 2004

AUDITORY GAME AUTHORING FROM VIRTUAL WORLDS TO AUDITORY ENVIRONMENTS

@inproceedings{Rber2004AUDITORYGA,
  title={AUDITORY GAME AUTHORING FROM VIRTUAL WORLDS TO AUDITORY ENVIRONMENTS},
  author={Niklas R{\"o}ber and Maic Masuch},
  year={2004}
}
The majority of information that we perceive from our real-world environment is of audio-visual nature. Virtual worlds, which are utilized in computer games to line out the story’s stage, are composed of visual and auditory environments. These environments are designed to provide sufficient information for the interaction and exploration of these worlds. The authoring – or content creation – of such environments can be a very tedious and time consuming task. In this paper we focus on a specific… CONTINUE READING

References

Publications referenced by this paper.
SHOWING 1-4 OF 4 REFERENCES