Corpus ID: 16629372

AI for Tactical Grenade Handling

@inproceedings{Sterren2000AIFT,
  title={AI for Tactical Grenade Handling},
  author={William van der Sterren},
  year={2000}
}
Today's AI implementations (in games such as Half-Life [Half-LifeSDK], Hidden & Dangerous, and Rainbow Six) do use grenadesa, but these AI implementations typically do not: ■ intentionally bounce grenades around the corner ■ intentionally lob grenades through windows or doors to a spot near their target ■ use grenades to flush out threats from a hard to reach position ■ understand when it makes sense and when it doesn't make sense to use grenades 
1 Citations
An improved constraint model for team tactical position selection in games

References

It knows what you're going to do: adding anticipation to a Quakebot
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