Corpus ID: 18260821

AI Structuralist Storytelling In Computer Games

  title={AI Structuralist Storytelling In Computer Games},
  author={Chris Fairclough and P. Cunningham},
  • Chris Fairclough, P. Cunningham
  • Published 2004
  • Computer Science
  • This paper is a description of our work in creating a story director agent which utilises AI techniques. [...] Key Method The story is told through subplot-level plans being formulated with a case-based planner, and a social simulation system that the story director is 'plugged in to', allowing consistent logical stories while allowing for player freedom. The system has been named OPIATE – Open-ended Proppian Interactive Adaptive Tale Engine.Expand Abstract
    23 Citations

    Figures and Topics from this paper

    Explore Further: Topics Discussed in This Paper

    Using Narrative Cases to Author Interactive Story Content
    • 5
    • PDF
    A Novel Multi-Agent Planning System for Digital Interactive Storytelling
    • Highly Influenced
    • PDF
    Rational Dialog in Interactive Games
    • María Arinbjarnar
    • Computer Science
    • AAAI Fall Symposium: Intelligent Narrative Technologies
    • 2007
    • 9
    • PDF
    Automatically Adjusting Player Models for Given Stories in Role-Playing Games
    • 1
    • PDF
    Evolving story and character generation for role-playing games
    • 2


    An Interactive Story Engine
    • 15
    A Multiplayer Case Based Story Engine
    • 58
    • PDF
    a morphological approach to interactive storytelling
    • 95
    • PDF
    Minstrel: a computer model of creativity and storytelling
    • 203
    Dynamic Generation, Management and Resolution of Interactive Plots
    • 120
    Towards a theory of narrative for interactive fiction
    • 37
    • PDF
    Interactive drama on computer : beyond linear narrative
    • 114
    • PDF
    Morphology of the folktale
    • 2,299