AI Grand Challenges for Education

  title={AI Grand Challenges for Education},
  author={Beverly Park Woolf and H. Chad Lane and Vinay K. Chaudhri and Janet L. Kolodner},
  journal={AI Mag.},
This article focuses on contributions that AI can make to address long-term educational goals. It describes five challenges that would support: (1) mentors for every learner; (2) learning twenty-first century skills; (3) interaction data to support learning; (4) universal access to global classrooms; and (5) lifelong and life-wide learning. A vision and brief research agenda are described for each challenge along with goals that lead to access to global educational resources and the reuse and… 

AI and Education: Celebrating 30 Years of Marriage

Two challenges in education that require the use of AI are articulated: personalizing teaching and learning 21st century skills and why AI is invaluable to development of instructional systems.

A mentor for every student: One challenge for instructional software

Two promising approaches for using digital instruction to personalize teaching are described and MathSpring is described as an example online tutor that has made contributions to both research areas, based on several years of experimentation and real-world experience.

Revolution by Evolution

This chapter will discuss the development of intelligent tutoring systems (ITSs) for education in the last decade and will trace the challenges they meet. The author will examine the social and

An Analysis Of Personalized Learning Systems For Navy Training And Education Settings

Abstract : The U.S. Navy employs a single approach to education and training in virtually all of its schoolhouses and learning environments. This one size fits all system is dated and inefficient,

Cognitive Prosthetics for Fostering Learning: A View from the Learning Sciences

The thesis is that new technologies have potential to transform possibilities for fostering learning in both formal and informal learning environments by making it possible and manageable for learners to engage in the kinds of project work that professionals engage in and learn important content, skills, practices, habits, and dispositions from those experiences.

Artificial Intelligence Technology to Help Students With Disabilities

This chapter reviews current and future artificial intelligence (AI) to meet the needs of numerous students with special learning requirements. The current AI technology and AIEd Models are explored

Artificial Intelligence and the Student Experience: An Institutional Perspective

The paper outlines the potential for Artificial Intelligence (AI) to positively impact student success. This will be approached from a student life-cycle perspective, taking an integrated view of the

Towards Sharing Student Models Across Learning Systems

Modern AIED systems develop sophisticated and multidimensional models of students. However, what is learned about students in one system— their skills, behaviors, and affect—is not carried over to

A Patterns Based Approach for Design of Educational Technologies

The notion of Pattern-Oriented Instructional Design (POID) is presented as a way to model instructional design as a connection of patterns and integrate it with Pattern- Oriented Software Architecture (POSA) based on fundamental principles in software engineering.

Artificial Intelligence :, A Prospective Or Real Option For Education

It is concluded that AI could play an instrumental role by developing a digital curriculum, automating basic educational activities, and adopting Chat-bot related Apps.



Building Intelligent Interactive Tutors: Student-centered Strategies for Revolutionizing E-learning

Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a students' learning needs, and taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible.

Critical Thinking Environments for Science Education

A range of critical thinking environments for science education that span several academic content areas, including human biology, geology and forestry, which allows students to leverage from the accomplishments and intuitions of the others.

Student Modeling: Supporting Personalized Instruction, from Problem Solving to Exploratory Open Ended Activities

Research is described on creating student models that support personalization for these novel types of interactions, their unique challenges, and how AI and machine learning can help.

The Effects of a Pedagogical Agent for Informal Science Education on Learner Behaviors and Self-efficacy

Coach Mike, an animated pedagogical agent for informal computer science education, is described and findings from two experiments that provide initial evidence for the efficacy of the system are reported.

Metafora: A Web-Based Platform for Learning to Learn Together in Science and Mathematics

Metafora is presented, both a platform for integrated tools as well as an emerging pedagogy for supporting Learning to Learn Together in science and mathematics education, and an example use of the system based on results from pilot studies.

Representational guidance for collaborative inquiry.

For a number of years, my colleagues and I (see acknowledgments) have been building, testing, and refining a diagrammatic environment (“Belvedere”) intended to support secondary school children’s

Cognitive Tutors: Lessons Learned

The 10-year history of tutor development based on the advanced computer tutoring (ACT) theory is reviewed, finding that a new system for developing and deploying tutors is being built to achieve the National Council of Teachers of Mathematics (NCTM) standards for high-school mathematics in an urban setting.

Inventing to Prepare for Future Learning: The Hidden Efficiency of Encouraging Original Student Production in Statistics Instruction

Two studies on teaching descriptive statistics to 9th-grade students examined whether invention activities may prepare students to learn found that invention activities, when coupled with subsequent learning resources like lectures, led to strong gains in procedural skills, insight into formulas, and abilities to evaluate data from an argument.

Digital Technologies and Their Role in Achieving Our Ambitions for Education

Educational policy aims are very ambitious: from pre-school to lifelong learning they demand improvements in both quantity and quality, which are multiplicative in their effects on teaching workload.

Scaling Up Programming by Demonstration for Intelligent Tutoring Systems Development: An Open-Access Web Site for Middle School Mathematics Learning

This project investigates whether the process of authoring an ITS can be simplified, while at the same time maintaining the characteristics that make ITS effective, and also maintaining the ability to support large-scale tutor development.