A wearable augmented reality testbed for navigation and control, built solely with commercial-off-the-shelf (COTS) hardware

@article{Behringer2000AWA,
  title={A wearable augmented reality testbed for navigation and control, built solely with commercial-off-the-shelf (COTS) hardware},
  author={R. Behringer and C. Tam and J. McGee and S. Sundareswaran and M. Vassiliou},
  journal={Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000)},
  year={2000},
  pages={12-19}
}
  • R. Behringer, C. Tam, +2 authors M. Vassiliou
  • Published 2000
  • Computer Science
  • Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000)
Personal applications employing augmented reality (AR) technology for information systems require ease of use and wearability. Progress in hardware miniaturization is enabling the development of wearable testbeds for such applications, providing sufficient computing power for the demanding AR tasks. Rockwell Science Center has assembled a wearable testbed for AR applications, comprised only of commercial off-the-shelf (COTS) hardware components. The system is designed to be worn like a jacket… Expand
An off-the-shelf wearable HUD system for support in indoor environments
TLDR
A system based on commercial off-the-shelf components for augmented reality support in general assisted living scenarios comprised of a smartphone with near field communication capabilities and a wearable 3D see-through display that allows users to gain language-independent contextual hints about their environment by touching tagged objects with their phone. Expand
A mobile AR kit as a human computer interface for cognitive vision
TLDR
A new AR-kit, which has been designed for modular and flexible use in mobile, stationary, in- and outdoor situations, is presented, which combines inside-out tracking and 3D stereo HCI, and delivers approximate scene coordinates and extent of real objects in the scene. Expand
User Interfaces for Mobile Augmented Reality Systems
TLDR
A practical taxonomy of user interface components for mobile augmented reality systems is defined and methodology for adaptive mobile augmentedreality interfaces that dynamically rearrange themselves in response to changes in user context is established. Expand
A framework for dynamically adaptable augmented reality systems
TLDR
The DWARF framework is a reusable basis for the development of Augmented Reality applications and gives developers a system structure to customize existing or develop new components, and extends the component-based system approach to a service-based approach. Expand
W Enabling Technologies Yohan Baillot Nrl Virtual Reality Lab/itt Advanced Engineering Recent Advances in Augmented Reality
hat is augmented reality? An AR system supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world. While many researchers broadenExpand
Augmented reality based user interface for mobile applications and services
TLDR
This research looks into how to improve the user interface of future mobile devices by using a more human-centred design and the definition of the user's gestures that makes it possible for human-computer interaction with such Augmented Reality based User Interfaces. Expand
Mobile collaborative augmented reality
TLDR
The paper describes the work to build a mobile collaborative augmented reality system that supports true stereoscopic 3D graphics, a pen and pad interface and direct interaction with virtual objects. Expand
Designing Outdoor Mixed Reality Hardware Systems
TLDR
This work presents the design guidelines that have led us through 10 years of evolving mobile outdoor MR hardware systems, and highlights the need for continued innovation in the design of hardware and software for mixed reality systems. Expand
Design and implementation of a mobile device for outdoor augmented reality in the archeoguide project
TLDR
The design and implementation issues associated with the development of a mobile device for the ARCHEOGUIDE project are presented and the final result is presented --- a mobile unit for outdoor Augmented Reality tours in cultural-heritage sites. Expand
Mobile Ar Setups 1)
Augmented reality (AR) enriches the perceived reality by additional information with a representation ranging from video annotation or highlighting to projections of complex 3D objects. ThisExpand
...
1
2
3
4
...

References

SHOWING 1-10 OF 20 REFERENCES
Integrating virtual and augmented realities in an outdoor application
TLDR
This paper explores interconnecting outdoor AR systems with a VR system to achieve collaboration in both domains simultaneously, and describes a working system based on the modular Tinmith-II wearable computer, which interacts with a combat simulator to create a synthetic battle environment for safe training and monitoring. Expand
A distributed device diagnostics system utilizing augmented reality and 3D audio
TLDR
A system that utilizes AR techniques to provide “X-ray vision” into real objects is developing, which can overlay 3D rendered objects, animations, and text annotations onto the video image of a known object. Expand
A motion-stabilized outdoor augmented reality system
TLDR
A hybrid tracker is demonstrated that stabilizes an outdoor AR display with respect to user motion, achieving more accurate registration than previously shown in an outdoor Augmented Reality system. Expand
Integrated multimodal human-computer interface and augmented reality for interactive display applications
We describe new systems for improved integrated multimodal human-computer interaction and augmented reality for a diverse array of applications, including future advanced cockpits, tacticalExpand
System for synthetic vision and augmented reality in future flight decks
Rockwell Science Center is investigating novel human-computer interface techniques for enhancing the situational awareness in future flight decks. One aspect is to provide intuitive displays whichExpand
Registration for outdoor augmented reality applications using computer vision techniques and hybrid sensors
  • R. Behringer
  • Computer Science
  • Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)
  • 1999
TLDR
This paper has developed a system that can exploit horizon silhouettes for improving the orientation precision of a camera which is aligned with the user's view and is able to provide registration even as a stand-alone system, although the usual limitations of computer vision prohibit to use it under unfavorable conditions. Expand
Smart clothing: the shift to wearable computing
TLDR
S mart clothing—-the combination of mobile multimedia, wireless communication, and wearable computing—-offers the potential to make personal computers even more personal, and the author explores connectivity of a new form. Expand
Augmented Reality : Placing Artificial Objects in Real Scenes
TLDR
This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry, using computer vision, graphics, and signal processing to create augmented reality. Expand
Situated documentaries: embedding multimedia presentations in the real world
We describe an experimental wearable augmented reality system that enables users to experience hypermedia presentations that are integrated with the actual outdoor locations to which they areExpand
The Matchbox PC: a small wearable platform
  • G. DeFouw, V. Pratt
  • Computer Science
  • Digest of Papers. Third International Symposium on Wearable Computers
  • 1999
We describe the Matchbox PC, a fully functional PC not much larger than a box of matches yet able to run popular operating systems such as Linux and Windows and to perform most tasks commonly run onExpand
...
1
2
...