A user-programmable vertex engine

@article{Lindholm2001AUV,
  title={A user-programmable vertex engine},
  author={Erik Lindholm and Mark J. Kligard and Henry P. Moreton},
  journal={Proceedings of the 28th annual conference on Computer graphics and interactive techniques},
  year={2001}
}
In this paper we describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine. The vertex engine of NVIDIA's GeForce3 GPU evolved from a highly tuned fixed-function pipeline requiring considerable knowledge to program. Programs operate only on a stream of independent vertices traversing the pipe. Embedded in the broader fixed function pipeline, our approach preserves parallelism sacrificed by previous approaches. The programmer is presented… Expand
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