A systematic literature review of empirical evidence on computer games and serious games

@article{Connolly2012ASL,
  title={A systematic literature review of empirical evidence on computer games and serious games},
  author={Thomas M. Connolly and Elizabeth A. Boyle and Ewan MacArthur and Thomas Hainey and James M. Boyle},
  journal={Comput. Educ.},
  year={2012},
  volume={59},
  pages={661-686}
}

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References

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It is concluded that serious games potentially improve the acquisition of knowledge and cognitive skills and seem to be promising for the Acquisition of fine-grid motor skills and to accomplish attitudinal change.

A Qualitative Meta-Analysis of Computer Games as Learning Tools

This chapter intends to systematically review and synthesize the theories, methods, and findings of both qualitative and quantitative inquiries on computer-based instructional games to inform policy and practice based on existing studies.

Games, Motivation, and Learning: A Research and Practice Model

An input-processoutput model of instructional games and learning is presented that elaborates the key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and the types of learning outcomes that can be achieved.

Classification of learning outcomes: evidence from the computer games literature

Following up on an earlier issue of The Curriculum Journal (Vol. 16, No. 1), this article focuses on learning outcomes in the context of video games. Learning outcomes are viewed from two theoretical

Educational Video Game Design: A Review of the Literature

This review of the literature on video game research focuses on publications analyzing educational game design, namely those that present design elements conducive to learning, the theoretical underpinnings ofgame design, and learning outcomes from video game play.

Effect of video game practice on spatial skills in girls and boys

The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games

A meta-analytic review of studies that examine the impact of violent video games on both aggressive behavior and visuospatial cognition in order to understand the full impact of such games did not support the conclusion that violent video game playing leads to aggressive behavior.

The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

The possible impact of technological advancement on video games’ effects—particularly in the case of violent games—has often been discussed but has not been thoroughly explored by empirical research.
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