A symposium at the AISB 2009 Convention ( 6 -

Abstract

Game developers have always striven to create better and<lb>more complex games. The use of artificial intelligence (AI) in games<lb>is increasing in game development to this end. However there appears<lb>to be a mismatch of implications and expectations between game de-<lb>velopers and AI researchers of what AI can bring to games, mostly<lb>due to… (More)

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Cite this paper

@inproceedings{Romano2009ASA, title={A symposium at the AISB 2009 Convention ( 6 -}, author={Daniela M. Romano and David C. Moffat}, year={2009} }