A survey of 3D texturing

@article{Dischler2001ASO,
  title={A survey of 3D texturing},
  author={Jean-Michel Dischler and Djamchid Ghazanfarpour},
  journal={Computers & Graphics},
  year={2001},
  volume={25},
  pages={135-151}
}
Texturing is indispensable for the realistic rendering since it adds surface details that are usually too complex to be modeled directly. Conventional 2D texture mapping remains the most usual approach to texturing, in particular for real-time applications. However, there are some major drawbacks inherent to this approach: the distortion and the… CONTINUE READING