A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games


This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to (1) control the attention of the player’s avatar according to the attention deployed by the player and (2) guide the gameplay and game’s procedural content generation, accordingly. This results in a more natural use of eye tracking in comparison to a use in… (More)


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