A skeletal-based solid editor

  title={A skeletal-based solid editor},
  author={Robert L. Blanding and Cole Brooking and Mark A. Ganter and Duane W. Storti},
  booktitle={Symposium on Solid Modeling and Applications},
This paper explores the concept of using skeletons as the basis for constructing a solid-editing system. Skeletal data (i.e., the skeleton and the associated maximal sphere radii) offers a valid solid representation scheme, and we examine the capability of the skeletal representation to support shape editing operations. In addition to general discussion of the capabilities of skeletalbased methods, we also present concrete examples of editing operations reahzed in a recent implementation of a… CONTINUE READING