A search-based approach for generating Angry Birds levels

Abstract

This paper presents a genetic algorithm (GA) for the procedural generation of levels in the Angry Birds game. The GA evaluates the levels based on a simulation which measures the elements' movement during a period of time. The algorithm's objective is to minimize this metric to generate stable structures. The level evaluation also considers some… (More)
DOI: 10.1109/CIG.2014.6932912

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