A practical method of constructing surfaces in three-dimensional digitized space

Abstract

We propose a new, practical algorithm for constructing the surface of a three-dimensional object from its planar cross-sections. This algorithm deals with a general case where each cross-section of the object is given as a two-dimensional digital image and no topological information about these two adjacent cross-sections is assumed. In particular, it can handle the case where there are several connected components with some holes in each cross-section. The algorithm's principle is derived from the “region growing” technique. which is well-known in two-dimensional image processing. By combining this algorithm with existing shading techniques, we can obtain a realistic image of a three-dimensional object.

DOI: 10.1007/BF02153646

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Cite this paper

@article{Anjyo1987APM, title={A practical method of constructing surfaces in three-dimensional digitized space}, author={Ken-ichi Anjyo and Toshio Ochi and Yoshiaki Usami and Yasumasa Kawashima}, journal={The Visual Computer}, year={1987}, volume={3}, pages={4-12} }