A hybrid method for real-time animation of trees swaying in wind fields

Abstract

Trees are one of the most important elements of natural landscapes. Therefore, in computer graphics, there is a great demand for methods to realize the natural representation of trees in virtual landscapes in various fields such as the entertainment industry or environmental assessment in construction. Many studies have been made on techniques in which the shapes of trees are modeled but only a few studies have been reported on methods to incorporate the shapes with motions in a wind field. Most of these studies use physical simulation techniques based on the equations of motion to generate the branch motions and cannot realize the motions of individual leaves. In this paper, we propose a method to create the natural motions of individual leaves and branches swaying in a wind field. The proposed method uses a hybrid approach combining a stochastic method and a simulation method. The stochastic method is based on 1/fβ noise, which is observed in various natural phenomena, and provides natural motion to leaves and branches. In addition, a simple simulation method based on the spring model is applied to branches to enhance the reality of their motions. This method enables the real-time creation of the leaf and branch motions. Diverse motions according to tree species and shapes and wind conditions can be easily realized by controlling the parameters.

DOI: 10.1007/s00371-004-0266-y

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Cite this paper

@article{Ota2004AHM, title={A hybrid method for real-time animation of trees swaying in wind fields}, author={Shin Ota and Machiko Tamura and Tadahiro Fujimoto and Kazunobu Muraoka and Norishige Chiba}, journal={The Visual Computer}, year={2004}, volume={20}, pages={613-623} }