A hybrid CPU-GPU Implementation for Interactive Ray-Tracing of Dynamic Scenes

@inproceedings{Budge2008AHC,
  title={A hybrid CPU-GPU Implementation for Interactive Ray-Tracing of Dynamic Scenes},
  author={B. C. Budge and John C. Anderson and Christoph Garth and Kenneth I. Joy},
  year={2008}
}
In recent years, applying the powerful computational resources delivered by modern GPUs to ray tracing has resulted in a number of ray tracing implementations that allow rendering of moderately sized scenes at interactive speeds. For non-static scenes, besides ray tracing performance, fast construction of acceleration data structures such as kd-trees is of primary concern. In this paper, we present a novel implementation for the ray tracing of both static and dynamic scenes. We first describe… CONTINUE READING
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