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# A highly optimized algorithm for continuous intersection join queries over moving objects

@article{Zhang2011AHO, title={A highly optimized algorithm for continuous intersection join queries over moving objects}, author={Rui Zhang and Jianzhong Qi and Dan Lin and Wei Wang and Raymond Chi-Wing Wong}, journal={The VLDB Journal}, year={2011}, volume={21}, pages={561-586} }

- Published 2011 in The VLDB Journal
DOI:10.1007/s00778-011-0259-1

Given two sets of moving objects with nonzero extents, the continuous intersection join query reports every pair of intersecting objects, one from each of the two moving object sets, for every timestamp. This type of queries is important for a number of applications, e.g., in the multi-billion dollar computer game industry, massively multiplayer online games like World of Warcraft need to monitor the intersection among players’ attack ranges and render players’ interaction in real time. The… CONTINUE READING

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