A general method for preserving attribute values on simplified meshes

@article{Cignoni1998AGM,
  title={A general method for preserving attribute values on simplified meshes},
  author={Paolo Cignoni and Claudio Montani and Roberto Scopigno and Claudio Rocchini},
  journal={Proceedings Visualization '98 (Cat. No.98CB36276)},
  year={1998},
  pages={59-66}
}
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A problem studied less often is how to preserve on a simplified mesh the detail (e.g., color, high frequency shape detail, scalar fields, etc.) which is encoded in the original mesh. We present a general approach for preserving detail on simplified meshes. The detail (or high frequency information) lost after simplification is encoded through texture or bump maps. The original contribution is that… CONTINUE READING

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